PLX.Design
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3.3 — HOW MIGHT WE'S (HMW)

Turning insight into design decisions.

The final area of the Canvas is the Elements section (blue), where you translate insights into actionable design solutions. Using "How Might We" (HMW) statements, you reframe challenges as opportunities for innovation.

Elements section of the PLX Canvas
FIG. 1 — THE ELEMENTS SECTION OF THE PLX CANVAS · PLG FLYWHEEL BY APPCUES · CC BY 4.0
DEFINING THE PROBLEM

It can be helpful to remind your team that they're looking for opportunities, not quick fixes. Each word in the HMW phrase sets the right mindset:

"How" encourages the team to believe there's a solution waiting to be found.
"Might" reminds them that the idea may or may not work, and that's fine.
"We" emphasises collaboration, reinforcing that the process is about building on each other's ideas.

The canvas asks you to use the following HMW formula for at least five ideation exercises—one for each stage and audience cohort for every ICP you're working with:

FORMULA
HMW get [ICP] who are [Segment] to [Action], as measured by a target [KPI] of N percent?

In the actual PLX Canvas, I've used shorthand (e.g., "Strangers → Evaluate") to save space. But written out, it might look like this:

HMW get [HR Directors, understaffed, mid-sized law firms] who are [Strangers] to [Evaluate], as measured by a target [Engagement Rate] of 70% or above?
HMW get [Car owners, long commute, carpool safety] who are [Beginners] to [Adopt], as measured by a target [Repurchase Rate] of 50% or above?
HMW get [Product leaders, data-driven, team alignment] who are [Champions] to [Advocate], as measured by a target [Referral Rate] of 25% or above?

You get the idea. A problem well stated is a problem half solved, as the saying goes. Now, it's time to tackle the other half.

FINDING THE ANSWER

What does the customer need to think and feel to take the intended action and move through the adoption cycle? And what does your product need to do to make them think and feel that way? Consider these aspects:

How does it need to work? Features and functions
What does it need to look like? Design and imagery
What does it need to say? Content and messaging
How does it need to feel? Mood and tone

By answering these questions, you'll identify various requirements—functional, non-functional, and beyond—that your product must meet. It's your job to pinpoint these requirements and jot them down on post-it notes—one answer per post-it—and place them in the relevant cells on the canvas.

EXAMPLE — FRESH PRODUCE MARKETPLACE

Let's say you're working on a two-sided marketplace platform that connects buyers and sellers of fresh produce. Here's your HMW:

HMW get [small farmers, organic produce, no online presence] who are [Strangers] to [Evaluate], as measured by a target [Engagement Rate] of 70%?

In this context, Strangers are defined as all visitors accessing the seller's portion of your website for the first time. You've decided that a 70% Engagement Rate is your target for Activation. Essentially, any Stranger who hits that 70% threshold is considered Activated, which moves them into the Explorer cohort.

The real question is, HMW make that happen? Or rather, HMW ensure that our product makes that happen? Here are a few ideas:

— A clear and concise value proposition that addresses the customer's unmet need.
— A 2-minute explainer video outlining the end-to-end sales process.
— Testimonials from other sellers providing social proof and validation.
— An option to set up a storefront for self-starters.
— An invitation to a free webinar for those needing more information.

Tip: Simply write down the answers on a post-it note—one answer per note—and place them inside the relevant cells.

NEXT STEPS

The solutions you identify at this early stage are likely to be simple, and that's expected. Strangers will either activate or drop off within minutes, so there's only so much you can do in that short window.

However, experience shows that solutions become more complex as you move further into the adoption process. For instance, you might need a white-glove onboarding experience to help Explorers Activate, or dynamic pricing mechanisms to encourage Regulars to Expand.

It's about the ends justifying the means, and the stakes get higher the deeper you go into the adoption cycle. That's where we'll continue next.

NEXT — §04
Product Design & Development
PLX DESIGN — CC BY 4.0 — ANDREAS HOLMER, NOV 2025